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Maya nurbs
Maya nurbs













maya nurbs

What else can you do with NURBS in Blender? If you've got a good idea and a plan, you can use them to make pretty much anything. This won't impact the number of control points that you have at your disposal, however-it's just used to increase or decrease the number of subdivisions breaking up the NURBS object itself. Under Object Data Properties in the Properties panel, you can also dial into your curve or surface Resolution settings. You received this message because you are subscribed to the Google Groups 'Python Programming for Autodesk Maya' group. Non-Uniform refers to the parameterization of the curve. from maya import cmds crvs cmds.ls (typ'nurbsCurve', niTrue, oTrue, rTrue) xfos cmds.listRelatives (crvs, pTrue, typ'transform') lect (xfos) Cheers. The other geometry types that Maya provides are polygon and subdivision surfaces. This parameter pulls and pushes on the procession of points making up the curve, depending on how close they are to each weighted vertex, piling up and stretching out accordingly. NURBS (Non-Uniform Rational B-Splines) are one geometry type you can use to create 3D curves and surfaces in Maya. One handy trick for flattening your NURBS surface: select every control point, and use the Scale tool to scale everything's Z axis down to zero while leaving everything else as-is using the Adjust Last Operation panel in the bottom left-hand corner.Īside from the placement of each control point, you can also adjust them by Weight-the W field in the vertex's Control Panel settings.















Maya nurbs